Haven't tried the SMG or Heavy gun yet (strength on a shooter, ugh). The main difference in DC is in damage increases of lower-tier weapons, rebar staff is 70-100 damage a strike, 9mm pistol is 35-44ish and AR burst has lost a bullet (used to be 3+, now the m16 only has a burst of 2 rounds) Handguns-blades (about 10% less than AR, not too shabby, take free shots for handguns) Sniper (don't take stress fire, just move, -1 AP reposition is better overall) I say go blunt, get the generic armor perk and the stunning perks (the 25-75% chance to hit someone walking past you aren't really worth it, it happens so infrequently) and hit rarely but hit hard.ĪR-Blunt (AR hollowpoint, melee shooting a waste imo), (blunt stun, opportunity attack too infrequent) Melee and brawling is still great, a bladed guy with a combat knife can attack 4-5 times a turn if starting next to a target, and the blunt single-hit-crits can be outrageously high (320 on one hit is my record, at level 19, with a rebar staff). The handgun perks for free-action shooting are sweet, I've had a couple fights where I've gotten 4 targeted head-shot crits off and then repositioned.ĪR is still king, but Energy weapons are crucial in late-game, so I wouldn't be upset that you've invested heavily in them, but make sure you have alternate weapon for non-conductive enemies, and take the overload type perks for damage to non-conductive. 3600 to 4100 damage done respectively, but Rick also has a few extra duties, like being an a**hole, so all of his points aren't going to damage-dealing. As an adjective perk is smart trim spruce jaunty vain. Expanded Voice Over: Over 8,000 lines of new voice-over dialogue have been added for the game's characters and companions, bringing the wasteland to life like never before.Handguns are much much better than they used to be, I'm pleased to report that Rick Grimes, pistoleer extraordinaire is keeping up just fine with Coral Grimes, assault weapon specialist. As verbs the difference between perk and quirk is that perk is shortened form of percolate while quirk is to move with a wry jerk.Precision Strikes: Fire on your enemies and debilitate them with tactical attacks!.Perks & Quirks: Customise your squad even more! Perks & Quirks are special personality traits you can use to give your characters even more life, with their own unique bonuses. Wasteland 2s character development runs off of the CLASSIC system with each letter representing one of your character attributes standing for Coordination.No two players will have the same experience Thousands of variations on your Rangers' appearance. Huge & Customisable: Hundreds of characters. Decision Making… With Consequences: With both short and long term reactivity, your choices ripple outwards, changing the game's events and forever altering the lives of those in the wasteland.One Size Does Not Fit All: Don't feel like finding the key for a door? Pick the lock, bash it down with your boot, or just blow it open!.With over 80 hours of gameplay, you will deck out your Desert Ranger squad with the most devastating weaponry this side of the fallout zone, test the limits of your strategy skills, and bring justice to the wasteland. The Wasteland's hellish landscape is waiting for you to make your mark.or die trying. From the Producer of the original Fallout comes Wasteland 2: Director's Cut, the sequel to the first-ever post-apocalyptic computer RPG.
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